There comes a time in every Trailblazer’s life when they look at their Stellar Jade balance and think, “I could really use another ten-pull right now.” Fast-forward to 2026, and while the galactic hype has shifted to newer, shinier star rails, the Penacony dreamscape remains a nostalgic goldmine for latecomers and obsessive completionists alike. One of its most delightfully chaotic corners? The Clock Studios Theme Park. It isn't just a whimsical playground filled with oversized cutouts and aggressive mascots; it's a carefully disguised treasure labyrinth. A player can’t simply waltz in expecting to hoover up loot—they need grit, a love for pinball mechanics, and possibly a degree in navigating cartoonish backstage areas.

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Before a single chest is even glimpsed, a mandatory bureaucratic hurdle awaits. The park isn’t going to just unlock because someone smiled nicely at the gate. No, access is locked firmly behind the Cat Among Pigeons questline. This means fighting through the narrative, surviving a final boss encounter that’s less about brute force and more about understanding dramatic tension. Once the boss is defeated and the metaphorical curtain falls, the real game begins. The park stands there, glowing and inviting, yet completely empty of the treasure a player craves until a very specific, medieval-sounding task is completed.

The Maze: Where Sanity Goes to Die

The first real challenge isn't a monster. It’s a painting. A very broken, very needy painting. To unlock the park's central mechanisms, a player must descend into a symmetrical nightmare of hedges. The objective is brutally simple: find all the puzzle pieces in the maze and return them to the painting on the walkway. It sounds pleasant, like a Sunday stroll. It is, in fact, a test of spatial awareness designed by someone who laughs at backtracking.

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The maze is accessed by taking the furthest walkways, which slope downwards and away from the cheerful music. Down there, the vibe shifts. It’s just the player, the sound of their own footsteps, and those floating pieces. The layout is confusing specifically because it’s supposed to look simple. The map lies. Always hug the inner walls.

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Once inside the green-trimmed confusion, two chests wait patiently:

  • Chest 1: Smack-dab in the centre of the maze, right where the final puzzle piece pretends to be casual. It’s a participation trophy for not rage-quitting.

  • Chest 2: A simple right turn from Chest 1. No tricks, just a straight walk. It feels like an apology.

The Ground Floor Grab: Centre F1

The moment the puzzle is solved, the gates open, and the game showers the player with map sections. The Centre F1 area acts as the theme park's main lobby, and it’s practically raining treasure if one knows where to squint. Four distinct chests lurk here, hiding in plain sight while masquerading as background decoration.

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A quick breakdown of these ground-level goodies:

Number Location Description
3 Tucked away in the right hallway leading down to the maze. It’s technically a pre-maze snack.
4 Placed right in the centre after completing the puzzle, a flashy reward impossible to miss.
5 On the top right part of the map, leaning against a wall near a very stressed food truck owner. He doesn't acknowledge the box of currency next to him.
6 Lying dramatically in the lowermost doorway, begging for a click.

Taking the Left Turn: F2 Side Treasures

Ascending to the second floor changes the visual noise from 'festival' to 'Hollywood backlot.' The F2 Left Side is a series of claustrophobic halls and oddly placed bars. It smells of stale popcorn and hidden loading screens.

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The treasures here are less about puzzles and more about thoroughness. Check every nook. Even the nooks that look boring. Especially those.

Number Location Description
7 In a hall on the lower side. It’s practically whispering for attention.
8 Also in a hall on the lower side, proving that symmetrical architecture means symmetrical loot logic.
9 By the bar near the top. Even in a digital dreamscape, the best loot is always near the booze.

Pinball Wizardry: F2 Top Map

The game refuses to let players simply walk. To hit the F2 Top section, one must embrace the Pinball Machine. It’s a chaotic launch system disguised as a carnival game. A player steps into a neon-lit cannon and gets shot across the map. Physics are merely a suggestion here.

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This area is a congested riot of cardboard cutouts and theatrical lighting. The chests here are guarded not just by walls but by the game’s obsession with hiding things behind set dressing.

Number Location Description
10 Near the top of the Pinball Machine destination point. Step off the pad. Breathe. Collect.
11 Near the right-most hall, blending in with the scaffolding.
12 At the end of the hall from Chest 12, guarded by an enemy who doesn't understand personal property rights.
13 Behind the cardboard cutout in the centre. These cutouts are excellent at hiding things; treat every one as a suspect.
14 Near the topmost Pinball Machine, a farewell bonus before launching away again.
15 On the stage between the cutouts. Wait, was that always an empty chest pedestal? Yes. Yes it was.

The Basement Blues: F2 Bottom Secrets

If the top map is the glitz, the F2 Bottom is the operational guts. Reached by taking the Pinball Machines at the bottom part of the centre map, this area swaps cutouts for crates and security guards. The atmosphere shifts. This is where the park stores its secrets, and Hanu, the cartoonish rocket-launcher wolf, becomes a work colleague.

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The density of chests here is staggering. It’s the game developers’ apology for the earlier maze.

Number Location Description
16 Crammed near some crates by the left-most Pinball Machine. Industrial clutter is a great hiding spot.
17 Across from a cutout in the centre. Just sitting there. Menacingly.
18 On the stage between two set pieces. The stagehands clearly missed this one during cleanup.
19 At the back of the stage. It is guarded aggressively by enemies who hate the idea of a free economy.
20 Time to work. Use the Hanu’s Adventures TV to shrink down and slip through a vent to reach a high shelf. Perspective is everything.
21 The explosive finale. Turn into Hanu and use the Rocket Launcher to blow up a crate of explosives. A wall crumbles, unearthing a chest like a pharaoh’s curse.
22 Next to the top-most Hanu’s Adventures TV, hidden behind giant posters. Safe to say, Hanu mode is required to access this tiny treasure burrow.
23 A gentle finish. Located near the Calyx on the right top side of the map, a quiet nod to the endless grinding nearby.

For the Trailblazer in 2026, mapping out this cartoonish hellscape isn't just about immediate gratification. It’s about the pride of clearing a map to 100%. It’s about walking through this Epcot Centre of chaos and knowing that not a single cardboard cutout hid a secret from you. Happy hunting—and remember to tip the food truck owner.